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Parkour Fortress: approaching open beta

Shameless plug time: the sub-community we gave Parkour Fortress development to ( is holding open betas - you can find more info on their group here:

For those who don't know what Parkour Fortress is - it's an old, abandoned mod, which can aptly be described as Mirror's Edge in Team Fortress 2. featured on the now dead Slag Gaming, created by Mecha the Slag aka MekuCube aka Jonas Kærlev, the same developer who went on to create one of the most loved 3D collect-a-thon platformers in recent years.

Sadly, the original mod was not open source, and has since been left to slowly fade from memory until picked up development of a modified recreation, being tuned for surf-esque competitive running.
It's far from finished, but give it a whirl. It's still in beta, so a lot of bugs are to be expected.
View on Steam Posted by Tohru Adachi

New jukebox rotation (at last) & BomberMod now in rot...

Some might even call this productive.
Go read the threads. Use the fucking forums. IT'S A GOOD WEBSITE DAMNIT
View on Steam Posted by Tohru Adachi

Remember Bombermod?

[I am a fucking idiot and can't use the preview tool]

Expect this to be released soon™ (or whenever I can get enough will to live)
View on Steam Posted by Tohru Adachi

Update for 1/4/2019

Update: It turns out that those were not, in fact, lawyers. Those were Tencent agents sent to attempt to buy us out. Fortunately, one text-based EMP was enough to stop that.
Normal service has resumed, please enjoy the rest of your April Fools.

  • Due to licensing laws and the implementation of (sh)article 13, we have been forced to remove most copyrighted content
  • Non-GM servers are locked until this is resolved
  • Unlocked servers are currently only serving 24/7 dr_magicmissile for your convenience and ear rape pleasure

I am waiting to hear back from our lawyers to see if our licensing agreement was successful, until then please enjoy this licensed and allowed copyright content.
View on Steam Posted by Tohru Adachi

Potential connectivity issue for all servers

I've been informed that some users are unable to connect to any of our servers, or access our website at all.
If you're having trouble connecting, send me an email at with a traceroute to any of our servers as I'm currently sending information through to our host regarding this issue.
View on Steam Posted by Tohru Adachi

Four years, and maybe four more

something something forum thread here:

There's short years and long years.
Short years are those ones filled with updates, content and business that go by so fast that there's too much to talk about in one single announcement, which is generally good for everyone. In contrast, the long ones are the years where nothing happens because the sole admin is too busy eating shoe polish with a side of bleach meaning there's nothing to do or talk about when the next year rolls round.

It's been mixed.
On one hand, we've started to make steady progress towards three gamemodes that should help increase what we have to offer.
MicroTF2, the WarioWare interpretation made by Gemidyne Developments[] has been integrated with the Loadout and should be ready for active rotation (along with the addition of badges for those who care about those) if nothing else kills it outright within 5 seconds of executing the code.
On top of that, Alex Turtle has taken a dive into creating plugins, with the revival of the old BomberMod plugin which, back in TF2's heyday, was featured in multiple gaming outlets and even on some french television programme at one point. (Crazy, I know. Everyone knows the french don't have television, they have baguettevision.)
Hell, we even have Red Sun Kart development being restarted by GeeNoVoid. I don't personally know how that will end up, but we might get something playable and enjoyable out of what has long been the in-joke meme gamemode.

It's not all been great, though.
A lot's happened, and a lot of people have gone their own ways. I've had to make difficult decisions either way which, unsurprisingly, have caused their fair share of trouble. However, we're still standing for now. We're not dead yet.

So, to all I say: Happy Birthday, Red Sun Over Paradise. Thanks for the memories, and let's look forward to making more.

- Tohru Adachi
Founder, Administrator of Red Sun Over Paradise
View on Steam Posted by Tohru Adachi