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What's next: September 2020 & onwards

It has been a while since I've put out any announcements, much less any communication of substance, but there are a few pieces of information I do want to share.

Firstly, I'd like to put out an advertisement for a good web developer to help us redesign our current website, both inside and out. (We are currently focused on our backend plugins internally, and are lacking volunteers to help with the web end of things.)
If you're interested, please send an email to tohru [at] redsun [dot] tf with your information and portfolio as this will be a paid commission - payment will be negotiated (but will be fair).

I'd like to also apologise for silently removing one of the most used forum sections - this was due to an external incident caused by malicious actors. The issue has since been resolved with appropriate remedial actions taken.
The affected forum section will be reopened shortly after the publishing of this announcement, and I do wish to encourage further use of the forums as the primary and official means of communication.

As for our next event, we do have a few things in the works, but this year has been fairly turbulent as most people will know, so unfortunately we haven't made as much progress towards our next events and internal goals as much as we have wanted to.
For those of you keeping an eye on the code repositories[github.com], you'll notice that although we haven't come out with any big events or changes, there's still been plenty of effort going towards improving gamemodes and fixing bugs.

While there is plenty of work going on that everyone can see, there is just as much work going on behind the curtains.

Once again, I'd like to thank those of you who've stayed for supporting us throughout these times. It's people who continue to enjoy the content we produce that lets us keep running.

Keep fragging, people.
View on Steam Posted by Tohru Adachi

SZF 4.0 & Community Crate #12

It has gotten a little quiet, hasn't it? Time to break the silence with a small content update, themed around the company that doesn't even love us anymore.

Major Super Zombie Fortress Update
After over one month in development, hopefully it will have been worth the wait.

Raiden, Armstrong and Mistral have been updated to Super Zombie Fortress 4.0, the next major release of the gamemode.

A huge thanks to everyone who has contributed to this release.
You can view the full changelog and a list of contributors here[github.com].

New Community Crate
What's better than stealing assets from a Valve game for a lousy gamemode? Stealing assets from multiple Valve games for even lousier virtual items, of course.

The new keyless Community Crate #12 is now available for purchase in the shop[redsun.tf].
It contains 9 items from the Half-Life, Portal and Left 4 Dead series, suggested by you.

Like the previous community crate, it will only be available for a limited time before being removed from the shop and put into the crate drop pool.


TF:GO Music Kits
Does anyone still care about this gamemode?

Certain music kits from the loadout now work in TF:GO. Due to the gamemode requiring way more sounds than Dodgeball, only a handful of kits are supported at the moment. The item descriptions of supported kits have been updated.

The supported music kits are: Hotline Miami, Noisia, Feed Me, Daniel Sadowski, Darude, 8-Bit Kit, Ki Theory, Anticitizen
View on Steam Posted by Mikusch

Cool New Vanilla Server

Hello, Recently ex-moderator Rabscootle has started a 24/7 Vanilla maps server in the US, and you’re all invited to come check it out.

The server is located in US-Central, and runs 100% Vanilla maps (with exceptions to events) along with No Random Crits or Bullet Spread.

You can join the server at 104.153.105.13:27015 and the steam group here: https://steamcommunity.com/groups/rabsredharvest
We hope to see you there!
View on Steam Posted by GeeNoVoid

Gameservers are back online

As valve have released this twitter post specifically pertaining to Team Fortress 2, I've decided to re-enable the main gameservers. You should see them reappear on your favourites lists shortly.

Thanks for sticking with us.
View on Steam Posted by Tohru Adachi

Our plan of action in regards to the recent source code l...

Given that everything and everyone is in a state of hysteria right now (and no one is immune), I've gone ahead and set out a plan of action for the state of the gameservers.

As of right now, I am keeping the gameservers offline as the ability to get any form of concrete news is next to nil as any and all channels to get anything solid are metaphorically on fire. After 24 hours (or if Valve posts an announcement), if nothing concrete is reported or found, I will be reopening the gameservers on caution - if there is a confirmed proof of concept any time after this, the gameservers will be shutdown again until a patch is then issued.

Also in relevant news, we got mentioned on PCGamesN so we famous now boys[www.pcgamesn.com] (lmao calling this backwater trash heap "popular")

In short:
  • Keep your AV up to date and run scans regularly
  • Only play with people you trust on servers you trust
  • If you aren't sure if a game or program is safe to run, don't run it - stay safe.


I'll follow up with another announcement on unrelated issues once we have this all out of the road.
View on Steam Posted by Tohru Adachi

All gameservers offline until further notice

Update: https://steamcommunity.com/groups/redsunoverparadise/announcements/detail/2187004023845096986

Due to the recent code leaks for both CS:GO and TF2, I have decided to keep all servers offline until a patch is released for potential bugs. (I seriously cannot fucking type anything coherent today)

I will be available within the Steam Group chat if you have questions as Discord's staff are sniffing glue and have booted my account without good reason. I'll have an announcement on this later.
View on Steam Posted by Tohru Adachi