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Update for 1/4/2019

Update: It turns out that those were not, in fact, lawyers. Those were Tencent agents sent to attempt to buy us out. Fortunately, one text-based EMP was enough to stop that.
Normal service has resumed, please enjoy the rest of your April Fools.

  • Due to licensing laws and the implementation of (sh)article 13, we have been forced to remove most copyrighted content
  • Non-GM servers are locked until this is resolved
  • Unlocked servers are currently only serving 24/7 dr_magicmissile for your convenience and ear rape pleasure

I am waiting to hear back from our lawyers to see if our licensing agreement was successful, until then please enjoy this licensed and allowed copyright content.
View on Steam Posted by Tohru Adachi

Potential connectivity issue for all servers

I've been informed that some users are unable to connect to any of our servers, or access our website at all.
If you're having trouble connecting, send me an email at with a traceroute to any of our servers as I'm currently sending information through to our host regarding this issue.
View on Steam Posted by Tohru Adachi

Four years, and maybe four more

something something forum thread here:

There's short years and long years.
Short years are those ones filled with updates, content and business that go by so fast that there's too much to talk about in one single announcement, which is generally good for everyone. In contrast, the long ones are the years where nothing happens because the sole admin is too busy eating shoe polish with a side of bleach meaning there's nothing to do or talk about when the next year rolls round.

It's been mixed.
On one hand, we've started to make steady progress towards three gamemodes that should help increase what we have to offer.
MicroTF2, the WarioWare interpretation made by Gemidyne Developments[] has been integrated with the Loadout and should be ready for active rotation (along with the addition of badges for those who care about those) if nothing else kills it outright within 5 seconds of executing the code.
On top of that, Alex Turtle has taken a dive into creating plugins, with the revival of the old BomberMod plugin which, back in TF2's heyday, was featured in multiple gaming outlets and even on some french television programme at one point. (Crazy, I know. Everyone knows the french don't have television, they have baguettevision.)
Hell, we even have Red Sun Kart development being restarted by GeeNoVoid. I don't personally know how that will end up, but we might get something playable and enjoyable out of what has long been the in-joke meme gamemode.

It's not all been great, though.
A lot's happened, and a lot of people have gone their own ways. I've had to make difficult decisions either way which, unsurprisingly, have caused their fair share of trouble. However, we're still standing for now. We're not dead yet.

So, to all I say: Happy Birthday, Red Sun Over Paradise. Thanks for the memories, and let's look forward to making more.

- Tohru Adachi
Founder, Administrator of Red Sun Over Paradise
View on Steam Posted by Tohru Adachi

it returns

View on Steam Posted by Tohru Adachi

boss_jevil: now on Workshop so you don't scream at us lik...

now please let me sleep
the flowey kiddies are coming back and I don't want them back
View on Steam Posted by Tohru Adachi

Server update and maintenance for January 22/23

Edit @ 04:07 23/Jan - This has been carried out and we are monitoring for any discrepancies we may have missed.

Forum thread:
We expect to place the servers and website into maintenance close to 23:30 UTC, along with access to the Loadout and Forums. Planned maintenance may take up to a few hours to complete.

Major changes:
  • VSH:Rewrite will now be pushed to active rotation. The current version of Versus Saxton Hale will be rebranded as VSH:Legacy and locked to special selection.
    Please note that some features such as winstreaks will not be available as these will be re-added over time.
  • The new stalemate resolution method will be introduced from this point on. A dome will slowly shrink around the map, forcing trouble players into combat to end the round quicker.
  • Several new bosses have been (re)added, and are being worked on.
  • New maps will be merged into the rotation over time.

Other changes which are minor include some fixes for Super Zombie Fortress along with various fixes for Loadout items via the bug tracker. While this maintenance shouldn't take too long to carry out, we are leaving additional time for unexpected bugs during it.

Thanks for sticking with us.
View on Steam Posted by Tohru Adachi