something something forum thread here: https://forum.redsun.tf/threads/four-years-of-red-sun-and-maybe-four-more.2983/
There's short years and long years.
Short years are those ones filled with updates, content and business that go by so fast that there's too much to talk about in one single announcement, which is generally good for everyone. In contrast, the long ones are the years where nothing happens because the sole admin is too busy eating shoe polish with a side of bleach meaning there's nothing to do or talk about when the next year rolls round.
It's been mixed.
On one hand, we've started to make steady progress towards three gamemodes that should help increase what we have to offer.
MicroTF2, the WarioWare interpretation made by Gemidyne Developments[www.gemidyne.com]
has been integrated with the Loadout and should be ready for active rotation (along with the addition of badges for those who care about those) if nothing else kills it outright within 5 seconds of executing the code.
On top of that, Alex Turtle
has taken a dive into creating plugins, with the revival of the old BomberMod plugin which, back in TF2's heyday, was featured in multiple gaming outlets and even on some french television programme at one point. (Crazy, I know. Everyone knows the french don't have television, they have baguettevision.)
Hell, we even have Red Sun Kart development being restarted by GeeNoVoid
. I don't personally know how that will end up, but we might get something playable and enjoyable out of what has long been the in-joke meme gamemode.
It's not all been great, though.
A lot's happened, and a lot of people have gone their own ways. I've had to make difficult decisions either way which, unsurprisingly, have caused their fair share of trouble. However, we're still standing for now. We're not dead yet.
So, to all I say: Happy Birthday, Red Sun Over Paradise. Thanks for the memories, and let's look forward to making more.
- Tohru Adachi
Founder, Administrator of Red Sun Over Paradise